
Far Cry 5: Arcade
Project
This is a project I started in December of 2025 as a portfolio piece. Using Far Cry 5's arcade editor, my goal is to create a level that gives the player the choice of completing their journey using stealth, or, aggression.
Please stay tuned as I post my progress every week until its completed.
Genre: First-person, Action, Shooter
Development Time: Dec, 2025 - Current
Engine: Far Cry 5 Arcade Editior
Project Goals
My goal for this project is to showcase the following skills:
• Presenting a clear objective by making sure that the player knows the level goals and how to accomplish the objective.
• Motivating movement / exploration by revealing information through different perspectives.
• Facilitate both stealth and aggressive game play styles in the levels design.


Molecule Design
Before I begin in engine, I start with a Molecule Map of the level. This helps high level design Intent, that I can show to others in the hopes that the could understand the level and the players flow choices. It also showcases the inter connectivity of the level.

Top Down
Before I begin in engine, I start with a Molecule Map of the level. This helps high level design Intent, that I can show to others in the hopes that the could understand the level and the players flow choices. It also showcases the inter connectivity of the level.
As I continue this project I will post updates and changes and iterations here. My goal is to post every Friday until the project is complete.












