top of page
Screenshot 2026-01-21 165908.png

Far Cry 5: Arcade 
Project

This is a project I started in December of 2025 as a portfolio piece. Using Far Cry 5's arcade editor, my goal is to create a level that gives the player the choice of completing their journey using stealth, or, aggression. 

Please stay tuned as I post my progress every week until its completed. 

Genre: First-person, Action, Shooter

Development Time: Dec, 2025 - Current

Engine: Far Cry 5 Arcade Editior

Project Goals

My goal for this project is to showcase the following skills:

Presenting a clear objective by making sure that the player knows the level goals and how to accomplish the objective. 

• Motivating movement / exploration by revealing information through different perspectives.

• Facilitate both stealth and aggressive game play styles in the levels design.

For a more in depth look,  all of my project goals and thought process can be found here in my Level Design Document! Which ill be updating at the end of every week until project completion. 

Molecule Design

Before I begin in engine, I start with a Molecule Map of the level. This helps high level design Intent, that I can show to others in the hopes that the could understand the level and the players flow choices. It also showcases the inter connectivity of the level

FCA_MoleculeMap.drawio.png

Top Down

Screenshot 2026-01-27 100936.png

As I continue this project I will post updates and changes and iterations here. My goal is to post every Friday until the project is complete.  

bottom of page