
Rise From the Abyss
(Working)
Rise From the Abyss is an action-adventure project built using Jakub W's Unreal Engine controller, the Adventure Game Locomotion System. My goal for this project is to design a whitebox cave environment that encourages exploration, while also creating a series of complex Blueprints that expanded upon the controller's core mechanics.
Tools: JakubW AGLS Asset Pack
Genre: Action Adventure, Platforming
Development Time: Feb 2026 - May 2026
Engine: Unreal Engine 5
Role: Level Designer (research and concept, blockout, scripting, encounter design.)
Iterations Overview
Current Build (July,16th)
As I continue to work on this project I like to record videos of my progress. This walk through showcases the into to the level, where I establish the tone and atmosphere as well as introduce the player to basic platforming actions, enemy interactions, and hazards.
Please stay tuned for more updates on Rise From the Abyss!

















