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Rise From the Abyss
(Working)

Rise From the Abyss is an action-adventure project built using Jakub W's Unreal Engine controller, the Adventure Game Locomotion System. My goal for this project is to design a whitebox cave environment that encourages exploration, while also creating a series of complex Blueprints that expanded upon the controller's core mechanics.

Tools: JakubW AGLS Asset Pack

Genre: Action Adventure, Platforming

Development Time: Feb 2026 - May 2026

Engine: Unreal Engine 5

Role: Level Designer (research and concept, blockout, scripting, encounter design.)

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Iterations Overview

Current Build (July,16th)

As I continue to work on this project I like to record videos of my progress. This walk through showcases the into to the level, where I establish the tone and atmosphere as well as introduce the player to basic platforming actions, enemy interactions, and hazards. 

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Please stay tuned for more updates on Rise From the Abyss!

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